OneSeq

Release note

OneSeq 0.3.2: Massfall and faster cockpit edits

This release adds the Massfall Material/Collision synth engine and makes common cockpit edits faster from the header and parameter strip.

What changed for users

  • Massfall adds a procedural impact-cascade engine for material-style sounds, with Cascade presets such as Pencils, Glass Beads, Heavy Screws, and Moon Seeds.
  • The Pattern Cockpit header now treats Project, Pattern, Tempo, Swing, Res, Length, and View as direct controls with click focus, mouse wheel, right-click decrement, and focused arrow-key edits.
  • Parameter cards can be adjusted directly with hover-wheel editing, so the visible parameter can be selected and changed in one gesture.
  • Power users get a session Action Journal surface for local, MIDI, UI, and MCP actions, including the bridge journal endpoint for agent-assisted workflow review.

Downloads

Install this over 0.3.1 if you want the new Massfall engine or faster mouse-wheel cockpit editing.

Coming in 0.4.0

OneSeq 0.4.0 is coming soon, and the focus is simple: turning a finished idea into files you can keep working with. The plan is Pattern and Song render to WAV, stem exports for both, MIDI export for moving a sequence into a DAW or hardware rig, project bundles for backup or sharing, practical export settings, and a real pass over Song, LFO, Sends, and FX so those pages feel usable in smaller windows instead of provisional.

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